Ontwikkellijn

Geen play zonder fundamentals. Geen fundamental zonder toepassing.

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Van basisvaardigheid naar wedstrijdoplossing — en weer terug

Hier zie je hoe alles samenhangt: welke basisvaardigheden onder een play liggen, en waar je een basisvaardigheid later voor gebruikt.

Elke pagina volgt dezelfde methodiek: BEGRIJP → LEER → TRAIN → LEES → SPEEL.

Alle uitleg is geschreven voor coaches zonder uitgebreide basketbalopleiding: elke term wordt uitgelegd.

Fundamental → Action → Team Offense → Game Problem

Waar wil je aan werken?

Filter op categorie

Fundamental

De individuele basis die spelers moeten beheersen.

13

Action

Een samenwerking van twee of drie spelers.

16

Team Offense

Hoe je met vijf spelers speelt.

7

Play

Een uitgewerkte aanval of variant die je kunt installeren.

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Game Problem

Een probleem dat je in de wedstrijd tegenkomt.

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ContentplanningDrill gaps — 240 oefeningen die nog ontbreken

Deze oefeningen bestaan nog niet in de bibliotheek. We koppelen bewust geen willekeurige bestaande oefening; ze staan hier geregistreerd zodat we ze gericht kunnen toevoegen.

  • Deceleration Control

    1v0Footwork & Balance

  • Catch–Stop–Pivot

    2v0Footwork & Balance

  • Pivot Under Pressure

    1v1 guidedFootwork & Balance

  • On-Time / On-Target Passing

    2v0Passing

  • Passing Through Windows

    3v1Passing

  • Passing Under Pressure

    4v3 livePassing

  • Catch–Stop–Pivot

    2v0Vangen & Ontvangen

  • Catch + Closeout Decision

    1v1 guidedVangen & Ontvangen

  • Pre-Catch Read

    3v3 liveVangen & Ontvangen

  • Guided Change-of-Pace 1v1

    1v1 guidedBallhandling

  • Retreat Dribble Under Pressure

    1v1 liveBallhandling

  • Ball-Screen Setup

    2v2Ballhandling

  • Defender Setup 1v0

    1v0Getting Open

  • Guided Denial Read

    1v1 guidedGetting Open

  • Backdoor Recognition

    1v1 liveGetting Open

  • Cutting Looplijnen Walkthrough

    1v0Cutting

  • Guided Cut Read

    1v1 guidedCutting

  • 45 Cut Timing

    2v2Cutting

  • Cut & Clear

    2v2Cutting

  • Floor Spots Walkthrough

    1v0 / 5v0Spacing

  • Drive Reaction 3v3

    3v3 guidedSpacing

  • Drift/Lift Read

    3v3 guidedSpacing

  • Weak-Side Spacing

    3v3 liveSpacing

  • Closeout Attack

    1v1 samenwerkingDriving & Penetration

  • Paint Touch Decision

    3v3 liveDriving & Penetration

  • Baseline/Middle Read

    3v3 liveDriving & Penetration

  • Defender-Based Finishing

    1v0 met read-cueFinishing

  • Inside-Hand Read

    Outside-hand finishFinishing

  • Floater Read

    FloaterFinishing

  • Contact Finish

    Contact finishFinishing

  • Shot Preparation

    1v0 catch-and-shootShooting

  • Closeout Shot/Drive Read

    1v1 guidedShooting

  • Guide-Hand Detail

    Guide handShooting

  • Relocation Shooting

    Relocation shootingShooting

  • Pre-Catch Read

    1v1 guidedDecision Making

  • 0.5 Guided

    1v1 guidedDecision Making

  • 2v1 Advantage

    2v1Decision Making

  • 3v2 Decision Game

    3v2Decision Making

  • Screen Angle Walkthrough

    1v0Screening

  • Guided Trail/Under Read

    2v1 guidedScreening

  • Set Your Defender

    1v0Using Screens

  • Shoulder-to-Shoulder

    2v0Using Screens

  • Guided Trail/Under Read

    2v1 guidedUsing Screens

  • Guided Trail/Under Read

    2v1Pick & Roll

  • 2v1 Give & Go guided defender read

    2v1 guidedGive & Go

  • 2v0 DHO techniek walkthrough

    2v0DHO — Dribble Hand-Off

  • 2v2 DHO live read

    2v2 liveDHO — Dribble Hand-Off

  • 2v0 Pindown setup en screentechniek

    2v0Pindown

  • 2v2 Pindown live read

    2v2 livePindown

  • 3v2 Away Screen guided defender

    3v2 guidedAway Screen

  • 2v0 Backscreen legaliteit en veiligheid

    2v0Backscreen

  • 2v1 Backscreen guided defender read

    2v1 guidedBackscreen

  • 3v0 Flare Screen techniek en looprichting

    3v0Flare Screen

  • 3v2 Flare Screen guided helpread

    3v2 guidedFlare Screen

  • UCLA Cut 3v0 walkthrough (screen + cut zonder verdediging)

    3v0UCLA Cut

  • UCLA Cut 3v3 guided defense

    3v3 guidedUCLA Cut

  • Iverson Cut run zonder verdediging (timing en lijn)

    2v0Iverson Cut

  • Iverson Cut 3v3 guided defense

    3v3 guidedIverson Cut

  • Stagger walkthrough zonder verdediging (spacing tussen screeners)

    3v0Stagger

  • Stagger 4v4 guided defense per read

    4v4 guidedStagger

  • Zoom Action combinatie zonder verdediging (pindown → DHO vloeiend)

    3v0Zoom Action

  • Zoom Action 3v3 guided defense

    3v3 guidedZoom Action

  • Chicago Action combinatie zonder verdediging

    3v0Chicago Action

  • Chicago Action 3v3 guided defense

    3v3 guidedChicago Action

  • Ghost screen schijnbeweging zonder verdediging (timing van wegdraaien)

    2v0Ghost Screen

  • Ghost screen 2v1 guided defense (reactie op hedge/switch)

    2v1 guidedGhost Screen

  • Screen-the-Screener Walkthrough 3v0

    Walkthrough 3v0Screen-the-Screener

  • Screen-the-Screener Live 4v4

    Live 4v4Screen-the-Screener

  • Spain P&R Walkthrough 3v0

    3v0Spain Pick & Roll

  • Spain P&R Live 4v4

    Live 4v4Spain Pick & Roll

  • Double Drag Sprintpatroon 5v0

    5v0Double Drag

  • 5-Out Drive Reaction Reads

    Guided5-Out

  • 5-Out 3v3 Live

    3v35-Out

  • 5-Out 4v4 Continuity

    4v45-Out

  • 5-Out Live 5v5

    5v55-Out

  • 4-Out 1-In Cutten Rond de Post

    Guided4-Out 1-In

  • 4-Out 1-In High/Low Reads

    Guided4-Out 1-In

  • 4-Out 1-In 4v4 Live

    4v44-Out 1-In

  • 4-Out 1-In Live 5v5

    5v54-Out 1-In

  • Motion Principle: Pass & Cut Apart

    2v0Motion Principles

  • Motion Principle: Fill & Replace

    3v0Motion Principles

  • Motion Principle: Screen Away Reads

    GuidedMotion Principles

  • Motion Principles Live 5v5

    5v5Motion Principles

  • Continuity Structuur Walkthrough

    5v0Continuity Principles

  • Continuity Actie Herhaling

    5v0Continuity Principles

  • Continuity Terugkeer Herkenning

    5v0Continuity Principles

  • Continuity Guided met Verdediging

    GuidedContinuity Principles

  • Continuity Live 5v5

    5v5Continuity Principles

  • Transition Drag Screen Reads

    GuidedTransition / Early Offense

  • PnR Framework: Startposities Walkthrough

    2v0Pick & Roll Offensive Framework

  • PnR Framework: Double Drag & Spain Reads

    GuidedPick & Roll Offensive Framework

  • PnR Framework: Flow into Next Action Live

    5v5Pick & Roll Offensive Framework

  • High-Post Decision 2v1

    2v1De tegenstander speelt 2-3 zone — wat nu?

  • 3v2 Zone Reads

    3v2De tegenstander speelt 2-3 zone — wat nu?

  • Horns Side P&R Coverage 2v2

    2v2Horns Side Ball Screen

  • Horns Side Entry Guided 5v5

    5v5 guidedHorns Side Ball Screen

  • Horns DHO Timing 2v2

    2v2Horns DHO

  • Horns DHO Guided 5v5

    5v5 guidedHorns DHO

  • Horns UCLA Backscreen Timing 2v2

    2v2Horns UCLA

  • Horns UCLA Guided 5v5

    5v5 guidedHorns UCLA

  • Horns Flare Timing 2v2

    2v2Horns Flare Screen

  • Horns Flare Guided 5v5

    5v5 guidedHorns Flare Screen

  • Ghost Screen Beweging 5v0

    5v0Horns Ghost Screen

  • Horns Ghost vs Blitz 2v2

    2v2Horns Ghost Screen

  • Horns Ghost Guided 5v5

    5v5 guidedHorns Ghost Screen

  • Spain Backscreen Timing 3v3

    3v3Horns Spain Pick & Roll

  • Horns Spain Read 4v4

    4v4Horns Spain Pick & Roll

  • Horns Spain Guided 5v5

    5v5 guidedHorns Spain Pick & Roll

  • Horns Double Drag 2v3

    2v3Horns Double Drag

  • Horns Double Drag Read 4v4

    4v4Horns Double Drag

  • Horns Double Drag Guided 5v5

    5v5 guidedHorns Double Drag

  • Horns Backdoor vs Help 3v3

    3v3Horns Backdoor

  • Horns Backdoor Guided 5v5

    5v5 guidedHorns Backdoor

  • 5-Out Pass & Cut Read 2v1

    Guided 2v15-Out: Pass & Cut

  • 5-Out 3v3 Pass & Cut met Fill

    3v35-Out: Pass & Cut

  • 5-Out Constraint: Score na Cut

    Constraint 5v55-Out: Pass & Cut

  • 5-Out Live 5v5

    5v55-Out: Pass & Cut

  • 5-Out Screen Away Read 2v2

    Guided 2v25-Out: Screen Away

  • 5-Out 3v3 Screen Away

    3v35-Out: Screen Away

  • 5-Out Constraint: Cut of Screen

    Constraint 5v55-Out: Screen Away

  • 5-Out Live 5v5

    5v55-Out: Screen Away

  • 5-Out Give & Go Read 2v2

    Guided 2v25-Out: Give & Go

  • 5-Out 3v3 Give & Go met Fill

    3v35-Out: Give & Go

  • 5-Out Constraint: Score na Cut

    Constraint 5v55-Out: Give & Go

  • 5-Out Live 5v5

    5v55-Out: Give & Go

  • 5-Out Backdoor vs. Denial 2v2

    Guided 2v25-Out: Backdoor vs. Denial

  • 5-Out Backdoor Live 2v2

    2v2 live5-Out: Backdoor vs. Denial

  • 5-Out 3v3 Backdoor met Hulp

    3v35-Out: Backdoor vs. Denial

  • 5-Out Live 5v5

    5v55-Out: Backdoor vs. Denial

  • 5-Out DHO Entry Read 2v2

    Guided 2v25-Out: DHO Entry

  • 5-Out DHO Entry Live 2v2

    2v2 live5-Out: DHO Entry

  • 5-Out 3v3 DHO Entry

    3v35-Out: DHO Entry

  • 5-Out Live 5v5

    5v55-Out: DHO Entry

  • 5-Out PNR Entry Coverage Reads 2v2

    Guided 2v25-Out: PNR Entry

  • 5-Out 3v3 PNR met Tag-helper

    3v35-Out: PNR Entry

  • 5-Out Constraint: PNR Start

    Constraint 5v55-Out: PNR Entry

  • 5-Out Live 5v5

    5v55-Out: PNR Entry

  • 5-Out Zoom Entry Read 3v3

    Guided 3v35-Out: Zoom Entry

  • 5-Out Zoom Entry Live 3v3

    3v3 live5-Out: Zoom Entry

  • 5-Out Constraint: Zoom Start

    Constraint 5v55-Out: Zoom Entry

  • 5-Out Live 5v5

    5v55-Out: Zoom Entry

  • 5-Out Drive & Kick Helper Read 2v1

    Guided 2v15-Out: Drive & Kick

  • 5-Out 3v3 Drive & Kick

    3v35-Out: Drive & Kick

  • 5-Out Constraint: Kick bij Hulp

    Constraint 5v55-Out: Drive & Kick

  • 5-Out Live 5v5

    5v55-Out: Drive & Kick

  • 5-Out Drive Reaction Stemcommando's 3v0

    Guided 3v05-Out: Drive Reaction

  • 5-Out 3v2 Drive Reaction

    3v25-Out: Drive Reaction

  • 5-Out Constraint: Drive Reaction

    Constraint 5v55-Out: Drive Reaction

  • 5-Out Live 5v5

    5v55-Out: Drive Reaction

  • 5-Out Cut & Replace Stemcommando's

    Guided5-Out: Cut & Replace

  • 5-Out 3v3 Cut & Replace

    3v35-Out: Cut & Replace

  • 5-Out Constraint: Fill/Replace Score

    Constraint 5v55-Out: Cut & Replace

  • 5-Out Live 5v5

    5v55-Out: Cut & Replace

  • 5-Out Empty Corner PNR Techniek 2v2

    Guided 2v25-Out: Empty Corner PNR

  • 5-Out 3v3 Empty Corner PNR

    3v35-Out: Empty Corner PNR

  • 5-Out Constraint: Empty Corner

    Constraint 5v55-Out: Empty Corner PNR

  • 5-Out Live 5v5

    5v55-Out: Empty Corner PNR

  • Post Seal Techniek 2v0

    2v04-Out Post Entry

  • Post Entry 2v1 Passief

    2v14-Out Post Entry

  • Post Entry 2v1 Front/Denial

    2v14-Out Post Entry

  • Post Entry 3v3 Doelgericht

    3v34-Out Post Entry

  • 4-Out 1-In Live 5v5

    5v54-Out Post Entry

  • Post Split Looplijnen 3v0

    3v04-Out Post Split

  • Post Split 3v2 Passief

    3v24-Out Post Split

  • Post Split 3v3 Guided

    Guided 3v34-Out Post Split

  • 4-Out 1-In Live 5v5

    5v54-Out Post Split

  • Cut Off Post Looplijn 3v0

    3v04-Out Cut Off the Post

  • Cut Off Post 3v2 Passief

    3v24-Out Cut Off the Post

  • Cut Off Post 3v3 Guided

    Guided 3v34-Out Cut Off the Post

  • 4-Out 1-In Live 5v5

    5v54-Out Cut Off the Post

  • Inside-Out Read 3v2 Walkthrough

    3v24-Out Inside-Out

  • Inside-Out Guided 4v4

    Guided 4v44-Out Inside-Out

  • Inside-Out 4v4 Vrije Verdediging

    4v44-Out Inside-Out

  • 4-Out 1-In Live 5v5

    5v54-Out Inside-Out

  • High-Low Timing 2v0

    2v04-Out High-Low

  • High-Low 2v2 Passief

    2v24-Out High-Low

  • High-Low Guided 4v4

    Guided 4v44-Out High-Low

  • 4-Out 1-In Live 5v5

    5v54-Out High-Low

  • Weakside Cut Herkenning 2v1

    2v14-Out Weakside Cut

  • Weakside Cut Guided 3v3

    Guided 3v34-Out Weakside Cut

  • Weakside Cut 4v4 Live

    4v44-Out Weakside Cut

  • 4-Out 1-In Live 5v5

    5v54-Out Weakside Cut

  • Elbow DHO Mechaniek 2v0

    2v04-Out Elbow DHO

  • Elbow DHO Rol/Pop 2v2

    2v24-Out Elbow DHO

  • Elbow DHO Guided 4v4

    Guided 4v44-Out Elbow DHO

  • 4-Out 1-In Live 5v5

    5v54-Out Elbow DHO

  • Ball Screen Entry Mechaniek 2v0

    2v04-Out Ball Screen Entry

  • Ball Screen Entry 2v2 Reads

    2v24-Out Ball Screen Entry

  • Ball Screen Entry Guided 4v4

    Guided 4v44-Out Ball Screen Entry

  • 4-Out 1-In Live 5v5

    5v54-Out Ball Screen Entry

  • Relocation Looplijn 3v0

    3v04-Out Relocation After Post Touch

  • Relocation 3v2 Passief

    3v24-Out Relocation After Post Touch

  • Relocation Guided 4v4

    Guided 4v44-Out Relocation After Post Touch

  • 4-Out 1-In Live 5v5

    5v54-Out Relocation After Post Touch

  • P&R Coverage Recognition 3v3 met wisselende coverage per possessie

    3v3 gemengdMiddle Pick & Roll

  • Ice-recognition 3v3 vanaf de zijkant

    3v3 gemengdSide Pick & Roll

  • Weak-side help recognition 3v3 met lege hoek

    3v3 guidedEmpty Corner Pick & Roll

  • Mismatch-attack tempo-drill 3v3

    3v3 mismatch-attackSpread Pick & Roll

  • Re-screen vs. ice 3v3 herkenningsdrill

    3v3 tegen iceRe-screen Pick & Roll

  • Spain P&R coverage-recognition 3v3

    3v3 gemengdSpain P&R — Wedstrijdtoepassing

  • Double drag coverage-keuze 3v3

    3v3 vrijDouble Drag — Wedstrijdtoepassing

  • Ghost-vs-echt-screen keuzedrill 3v3

    3v3 gemengdGhost into Pick & Roll

  • Short Roll 4v3 Playmaking (drill)

    4v3 live overtalShort Roll Playmaking

  • Roll/pop coverage-recognition 3v3

    3v3 gemengdRoll / Pop Variations

  • 3v2 Zone Segment Reads

    3v2Zone Offense Principles

  • Guided Zone 5v5 met coach-cues

    guided zoneZone Offense Principles

  • 3v2 High Post naar Corner

    3v2De tegenstander speelt 3-2 zone — wat nu?

  • Guided 3-2 Zone met corner-regel

    guided zoneDe tegenstander speelt 3-2 zone — wat nu?

  • 3v2 Sideline Trap Escape

    3v2De tegenstander speelt 1-3-1 zone — wat nu?

  • Guided 1-3-1 Zone met trap-regel

    guided zoneDe tegenstander speelt 1-3-1 zone — wat nu?

  • 4v4 Box Zone Reads (zonder chaser)

    4v4De tegenstander speelt Box-and-One — wat nu?

  • Screen The Chaser 2v1

    2v1De tegenstander speelt Box-and-One — wat nu?

  • 5v5 Guided Box-and-One

    5v5 guidedDe tegenstander speelt Box-and-One — wat nu?

  • 3v3 Triangle Zone Reads (zonder chasers)

    3v3De tegenstander speelt Triangle-and-Two — wat nu?

  • Cross-Screen The Chasers 2v2

    2v2De tegenstander speelt Triangle-and-Two — wat nu?

  • 5v5 Guided Triangle-and-Two

    5v5 guidedDe tegenstander speelt Triangle-and-Two — wat nu?

  • Herken Combinatieverdediging: Box vs Diamond

    5v0De tegenstander speelt Diamond-and-One — wat nu?

  • 4v4 Diamond Vleugel Reads (zonder chaser)

    4v4De tegenstander speelt Diamond-and-One — wat nu?

  • 5v5 Guided Diamond-and-One

    5v5 guidedDe tegenstander speelt Diamond-and-One — wat nu?

  • Press Break Walk-Through (alle principes)

    walk-throughPress Break Principles

  • Guided First Trap Recognition

    guided eerste trapPress Break Principles

  • Press Break Half-Speed 5v5

    half-speedPress Break Principles

  • Timed Advance vs Press

    timed advancePress Break Principles

  • Man Press Inbound Walk-Through

    walk-throughPress Break vs Man Press

  • Backscreen The Inbounder 2v2

    guided 2v2Press Break vs Man Press

  • Man Press Half-Speed 5v5

    half-speedPress Break vs Man Press

  • Timed Advance vs Man Press

    timed advancePress Break vs Man Press

  • 1-2-1-1 Formatie Walk-Through

    walk-throughPress Break vs 1-2-1-1 Press

  • Guided First Trap vs 1-2-1-1

    guided eerste trapPress Break vs 1-2-1-1 Press

  • 1-2-1-1 Half-Speed 5v5

    half-speedPress Break vs 1-2-1-1 Press

  • Timed Advance vs 1-2-1-1

    timed advancePress Break vs 1-2-1-1 Press

  • 2-2-1 Formatie Walk-Through

    walk-throughPress Break vs 2-2-1 Press

  • Guided Middle Spot vs 2-2-1

    guided middenspotPress Break vs 2-2-1 Press

  • 2-2-1 Half-Speed 5v5

    half-speedPress Break vs 2-2-1 Press

  • Timed Advance vs 2-2-1

    timed advancePress Break vs 2-2-1 Press

  • Herken 1-3-1 en Soft Press

    walk-throughPress Break vs andere presses (1-3-1, soft press)

  • Guided Reads vs 1-3-1 / Soft Press

    guided readsPress Break vs andere presses (1-3-1, soft press)

  • 1-3-1 / Soft Press Half-Speed 5v5

    half-speedPress Break vs andere presses (1-3-1, soft press)

  • BLOB-walkthrough naar guided defenders, stapsgewijze progressiekaart

    5v5 guidedBLOB-principes

  • SLOB safe-inbound guided defenders progressiekaart

    5v5 guidedSLOB-principes

MethodiekZo is elke pagina opgebouwd

Begrijp

Wat is het en waarom doen we het?

Leer

Welke details en micro-skills zijn nodig?

Train

Hoe leren we het stap voor stap aan?

Lees

Wat doet de verdediging?

Speel

Toepassen in live basketbal.